In coming up with a generalized solution, our goal was to minimize the required changes to the C++ Unreal game client code. The most obvious way to approach this problem might appear to be to create new exported DLL functions for each backend API that needs to function offline. Instead, we created a single new exported DLL function called ProcessHttpRequest. This function takes in a struct representing a standard HTTP request and returns a struct representing a standard HTTP response. We started referring to this system with the tongue-in-cheek name “serverless service” and it stuck.
Алексей Гусев (Редактор отдела «Спорт»)。业内人士推荐旺商聊官方下载作为进阶阅读
2019年,數十萬港人走上街頭,反對一項容許將疑犯移交中國大陸受審的修例草案。。业内人士推荐safew官方下载作为进阶阅读
Мерц резко сменил риторику во время встречи в Китае09:25。服务器推荐对此有专业解读